Parallel Societies of International Students in Australia: Connections, Disconnections, and a Global Pandemic

Parallel Societies of International Students in Australia explores the social and cultural spaces that international students occupy in a destination country. It specifically examines the connections international students make and the significance of parallel societies in helping them become resilient, empowered and self-sufficient. It further explores the ways in which international students become disconnected from...

Fake News in Digital Cultures: Technology, Populism and Digital Misinformation

Fake News in Digital Cultures presents a new approach to understanding disinformation and misinformation in contemporary digital communication, arguing that fake news is not an alien phenomenon undertaken by bad actors, but a logical outcome of contemporary digital and popular culture, conceptual changes meaning and truth, and shifts in the social practice of trust, attitude...

Immersive Cartography and Post-Qualitative Inquiry: A Speculative Adventure in Research-Creation

Immersive Cartography and Post-Qualitative Inquiry introduces immersive cartography as a transdisciplinary approach to social inquiry in an age of climate change and technological transformation. Drawing together innovative theories and practices from the environmental arts, process philosophy, education studies, and posthumanism, the book frames immersive cartography as a speculative adventure that gradually transformed the physical and...

Arts-Based Methods for Research with Children

“Flying soccer balls that are ice-cream factories inside, cars with wings, mobile recycling plants, streets that are rivers. These are the inventions children have offered up to Hickey-Moody. This is because she deftly uses arts-based methodologies to provide resources for engaging with children and communities to examine social issues such as belonging, community cohesion, faith...

Childhood, Citizenship and the Anthropocene: Posthuman Publics and Civics

The planet is dying. Our earth’s climate has reached a point where it can no longer regulate itself. Fires, floods, and natural disasters are sweeping countries across the world. What does it mean to be a child citizen in the Anthropocene? Can we teach children a posthuman civics that can care for the more-than-human world?...

Understanding Games and Game Cultures

Digital games are one of the most significant media interfaces of contemporary life. Games today interweave with the social, economic, material, and political complexities of living in a digital age. But who makes games, who plays them, and what, how and where do we play? In this book Richardson, Hjorth and Davies explore the ways in which...

Wi-Fi

From café culture to home schooling, remote community networks, and smart cities, Wi-Fi is an invisible but fundamental element of contemporary life. Loosely regulated, low-cost, and largely overlooked by researchers, this technology has driven the rise of the smartphone and broadband internet, and is a vital element in the next wave of automation. Thomas, Wilken,...

Tumblr

Launched in 2007, tumblr became a safe haven for LGBT youth, a launch pad for social justice movements, a NSFW rabbithole, and a counselling station for mental health issues. For a decade, this micro-blogging platform had more users than Twitter and Snapchat, but remained an obscure subculture for non-users and most researchers. In 2018 it...

The Lure of the Social: Encounters with Contemporary Artists

The Lure of the Social is an intimate and personal exploration into the key individuals, institutions, and gatherings that make up the field of socially engaged art. In this book of encounters, the reader follows Gretchen Coombs on her journey through what could be considered the most significant shift in art world practices in the last...

Digital Experiences of International Students: Challenging Assumptions and Rethinking Engagement

Exploring the impact of the digital environment on international students, carefully selected global contributors examine how digital experiences have been used to internationalize higher education. Using fascinating case studies and current research, this book considers the digital experiences of students as a result of their engagement with international education providers and stakeholders from a transnational...

Exploring Minecraft: Ethnographies of Play and Creativity

Drawing on ethnographic insights, this book seeks to take Minecraft seriously as a cultural practice and an interdisciplinary phenomenon.

Digital Media Practices in Households

This book ethnographically explores how households are being understood, articulated and defined by digital media practices.