Supervised Play: Intimate Surveillance and Children’s Mobile Media Usage

  • Balmford, W. , Hjorth, L. & Richardson, I. 2021, ‘Supervised Play: Intimate Surveillance and Children’s Mobile Media Usage’ in The Routledge Companion to Digital Media and ChildrenRoutledge, United States, pp. 185 – 194.

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Speculative and symbolic forms of expression: New practices in community arts education

  • Rousell, D. & Hickey-Moody, A. 2021, ‘Speculative and symbolic forms of expression: New practices in community arts education’ in Debates in art and design educationRoutledge, Oxon, UK, pp. 82 – 104.

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On Solitude and Solidarity

  • Guntarik, O. & Trott, V. 2020, ‘On Solitude and Solidarity’ in From Sit-Ins to #revolutionsBloomsbury Academic, United States, pp. 141 – 158.

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Commentary: Postcards from Vietnam—Lessons for New Players in Higher Education

  • Gomes, C. 2020, ‘Commentary: Postcards from Vietnam—Lessons for New Players in Higher Education’ in Higher Education in Market-Oriented Socialist VietnamPalgrave Macmillan, Switzerland, pp. 357 – 362.

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Ambient Play: Understanding Mobile Games in Everyday Life

  • Hjorth, L. & Richardson, I. 2020, ‘Ambient Play: Understanding Mobile Games in Everyday Life’ in The Oxford Handbook of Mobile Communication and SocietyOxford University Press, United Kingdom, pp. 1 – 20.

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On the Concept of Progress

  • Guntarik, O. 2020, ‘On the Concept of Progress’ in From Sit-Ins to #revolutions: Media and the Changing Nature of ProtestsBloomsbury Academic, New York, United States, pp. 277 – 292.

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Inventive Approaches to Data Tracking in More-Than-Human Worlds

  • Leong, J. , Hjorth, L. & Choi, H. 2020, ‘Inventive Approaches to Data Tracking in More-Than-Human Worlds’ in The Routledge Companion to Mobile Media ArtRoutledge, New York, United States, pp. 259 – 269.

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Re-imagining Bushland Settings Through Location-based AR Mobile Gameplay

  • Riley, M. , Innocent, T. & Wilken, R. 2020, ‘Re-imagining Bushland Settings Through Location-based AR Mobile Gameplay’ in The Routledge Companion to Mobile Media Art, Routledge, United States, pp. 236 – 247.

Ambient Play and Background Gaming: Reflecting on Quotidian Creative Practices

  • Richardson, I. 2020, ‘Ambient Play and Background Gaming: Reflecting on Quotidian Creative Practices’ in The Routledge Companion to Mobile Media ArtRoutledge, United States, pp. 226 – 235.

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‘Together we are more’: New Media for Old Tales

  • Guntarik, O. & Grieve-Williams, V. 2020, ”Together we are more’: New Media for Old Tales’ in From Sit-Ins to #revolutionsBloomsbury Academic, United States, pp. 1 – 18.

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Drug cryptomarket futures: Structure, function and evolution in response to law enforcement actions

  • Shortis, P. , Aldridge, J. & Barratt, M. 2020, ‘Drug cryptomarket futures: Structure, function and evolution in response to law enforcement actions’ in Research Handbook on International Drug PolicyEdward Elgar, Cheltenham, United Kingdom, pp. 355 – 380.

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Haptic Play: Understanding Hybrid Play through Pokemon GO

  • Hjorth, L. , Richardson, I. & Piera-Jimenez, J. 2020, ‘Haptic Play: Understanding Hybrid Play through Pokemon GO’ in Hybrid Play: Crossing Boundaries in Game Design, Players Identities and Play SpacesRoutledge, United Kingdom, pp. 1 – 14.

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