Understanding Games and Game Cultures

Digital games are one of the most significant media interfaces of contemporary life. Games today interweave with the social, economic, material, and political complexities of living in a digital age. But who makes games, who plays them, and what, how and where do we play? In this book Richardson, Hjorth and Davies explore the ways in which games and global game cultures can be understood. They investigate the sites, genres, platforms, interfaces and contexts for games and gameplay, offering a critical overview of the breadth of contemporary game studies.

Product details

  • Publish Date: March 2021
  • Hardcover: 248 Pages
  • Publisher: SAGE Publications Ltd
  • Language: English
  • Available here

  • PUBLISHED: 2021